"Thanatos" – 1/12/10
On the vicious planet of Thanatos few men come home to tell stories of its cruel reality. Our Roles for this independent project were to portray an environment and emerge the viewer.
The guidelines were somewhat lucid so we had a lot of freedom. The project was built in three main parts the two characters (marine, and monster) and the environment.
I created all content within a 10-week process, using Maya, After Effects, Photoshop, and Mud box.
"Osiris Ad" – 6/10//10
I wanted to show my flexibility in the work I produce, so I created this Osiris shoe ad. The goal for this project was to create a believable rendition of the shoe in 3d using Maya.
I have never modeled a shoe before and realized very quickly that it was going to be more difficult than anticipated. Shoes offer a variety of soft and hard angles and textures
however owning the shoe I took reference photos which I used to create a guide to help sculpt the shoe. Textures are pulled from the shoe Itself with touch up work done in photoshop.
"Black Knights" – 31/12/09
The twisted agenda of the dark knight Malagent brings demise to all whom cross his path. A six-week project, created with Maya, Mudbox, After Effects, and Photoshop.
All concept development took place prior to the start of the project. The set was created in two weeks, I then combined the scene with the animated characters into the scene.
All animating was hand keyframed, no third party systems were used to capture animation. Most post layer compiling and light composition work was done with After effects.
"Matt Painting" – 24/3/10
Early concept for the "Planet Thanatos" animation, this scene shows grungy refinery landscape of the planet. I originally was planning on doing this shot completely in 3d.
However I later decided to create a matte painting to portray the grim darkness. I had more control and could readily make any necessary changes to the landscape.
The matte painting was created in a layer format, The forground was peiced together with rendered peices from maya. The back ground was mostly painted for effect.
"Bloodletter" – 1/12/10
Every alien planet needs a bloodthirsty man-hunting monster, the "Bloodletter" delivers. Original concept design for the Thanatos project, the "Bloodletter quickly became a project in his own.
The model was box modeled in Maya within a 6-hour process. UV mapped in pelting. Those most difficult task in this specific character was creating a realistic texture.
The skin was done using fine tuned specular maps and subsurface scattering maps when combined created a very nice slippery semi opaque film monster effect.
"Ninjamation" – 5/15/09
The poetic dance between a lone ninja and the ever advancing technologic advances of their enemies. A 3d animation, where I tested the use of cell shading to get some
interesting outcomes and new ideas. This project started out as a quick modeling test, but after having extra time left over I started playing with rendering and toon shade.
Having the benefit of very quick renders I got to focus on animation and story telling which developed into a lengthy animation rendered in maya composited in After Effects.
"Gallery R" – 1/15/10
Poster designs created by me during my work period at Gallery R. Gallery R is a local gallery located in downtown Rochester. I was on the advertisment end of the gallery creating promotional
material to showcase upcoming events such as student and profesional gallery openings. All finished material was posted on the RIT campus and in local shops and gallerys.
Having worked at Gallery r gave me a good taste of what is needed to produced high quility renders for events on a limited schedule, with still keeping a creative edge.
"HotCross" – 31/12/09
Early concept design, the augmented battleship the “Hot Cross” is influenced by the style of steam punk. The first of 4 the "Hot Cross" is brawn of the operation. Raining terror into its enemies,
the "Hot Cross" will pummeled its foes with its large twin linked cannons mounted on the head of the ship. The Hot Cross was along with its brother and sister ships were part of a team project where we created
an augmented reality video game. The game called for low res modeled to be used within our game engine. All models created for this project were done by me and were under 10,000 polygons.
"Obesity" – 3/1/10
A 5 week project were I teamed up with a developer to create this informational website on child obesity. The Idea was to put the user in the typical high school lunchroom with food data
actually collected from local cafeterias. The user would interact with the environment and select foods be scored based on the amount of dietary intact they took in.
I was in charge of all graphics used in the website end, from assets to interface design and animation.